inDex
I built inDex to answer one question: what is actually worth opening? These are the tests, tradeoffs, and weird problems behind the answer.

Methodology
How exact card value, modeled pull odds, and verified opening costs combine into one card-level comparison.
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Methodology
Why Expected Value was not enough, and how inDex compares the full opening experience.
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Methodology
How one modeled pack becomes a distribution of normal outcomes, strong pulls, and jackpots.
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Methodology
The mathematical cross-check that tells me whether the simulator is behaving as intended.
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Methodology
Why wins, normal losses, realistic upside, and jackpots belong in the same financial picture.
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Methodology
How contextual Pokémon desirability and modeled access combine without turning Collector Appeal into a financial metric.
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